Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 9 days ago
4 / 8 / 3
K / D / A
38.9%
Kill participation
536.4
Damage / min
9,449g
384.4 gold / min
18
7 placed · 1 cleared
167
6.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShyntorrod#4946
Mordekaiser · Top
1 / 9 / 4
27.8% KP
9,962
13.3% share
7,271g
142 CS · 5.8/m
cla#21x
Talon · Jungle
4 / 8 / 3
38.9% KP
13,187
17.6% share
9,449g
167 CS · 6.8/m
mezarda bile var#çiçek
Kassadin · Mid
6 / 5 / 3
50% KP
16,502
22% share
11,433g
225 CS · 9.2/m
dreamfyre#crxs
Lucian · ADC
5 / 11 / 3
44.4% KP
25,842
34.4% share
10,115g
192 CS · 7.8/m
HideBehind#TR1
Yuumi · Support
2 / 5 / 7
50% KP
9,641
12.8% share
6,608g
16 CS · 0.7/m
Red side
VictoryTwitch Aegonxlol#Böcek
Akali · Top
16 / 2 / 7
60.5% KP
40,043
40% share
14,889g
227 CS · 9.2/m
Selo#TR6
Shyvana · Jungle
4 / 2 / 11
39.5% KP
16,544
16.5% share
11,906g
223 CS · 9.1/m
Darkshines#11111
Yone · Mid
9 / 3 / 4
34.2% KP
22,491
22.5% share
13,640g
205 CS · 8.3/m
TURKİSHMAFİABOSS#55 55
Qiyana · ADC
9 / 7 / 9
47.4% KP
17,800
17.8% share
11,460g
143 CS · 5.8/m
CalledItQuits#YUMOŞ
Soraka · Support
0 / 4 / 19
50% KP
3,209
3.2% share
7,980g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
