Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Summoner's Rift · 82 days ago
30 / 10 / 1
K / D / A
72.1%
Kill participation
2,877.3
Damage / min
29,034g
1,078.7 gold / min
10
9 placed · 0 cleared
177
6.6 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
15
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBartu1941#1905
Jax · Top
2 / 1 / 2
7.5% KP
4,446
2.2% share
19,663g
43 CS · 1.6/m
sivaskangali#5835
Kayn · Jungle
4 / 9 / 13
32.1% KP
20,466
10.4% share
21,737g
154 CS · 5.7/m
ketcaplicigkofte#RU988
Kog'Maw · Mid
11 / 17 / 13
45.3% KP
57,440
29.1% share
22,047g
110 CS · 4.1/m
albertizm#TR1
Jinx · ADC
12 / 6 / 8
37.7% KP
27,948
14.1% share
24,205g
153 CS · 5.7/m
Hasgoreas#3131
Pantheon · Support
24 / 10 / 8
60.4% KP
87,421
44.2% share
24,741g
137 CS · 5.1/m
Red side
VictoryCrimsonWeave#Blood
Mordekaiser · Top
2 / 9 / 5
16.3% KP
23,186
17% share
21,518g
141 CS · 5.2/m
Emoch#109
Amumu · Jungle
2 / 10 / 7
20.9% KP
8,561
6.3% share
21,317g
79 CS · 2.9/m
geto#zxc
Vladimir · Mid
30 / 10 / 1
72.1% KP
77,447
56.7% share
29,034g
177 CS · 6.6/m
alısıacxm#111
Caitlyn · ADC
7 / 12 / 5
27.9% KP
19,054
13.9% share
21,996g
72 CS · 2.7/m
BGmorgana#2001
Miss Fortune · Support
2 / 12 / 2
9.3% KP
8,443
6.2% share
21,309g
92 CS · 3.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
