Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Summoner's Rift · 82 days ago
27 / 6 / 3
K / D / A
53.6%
Kill participation
2,093
Damage / min
30,958g
1,057.2 gold / min
21
14 placed · 0 cleared
266
9.1 CS / min
Objective control
1
Dragons
1
Baron
15
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatf30sevdalısı42#5325
Garen · Top
10 / 6 / 4
33.3% KP
20,760
18% share
22,973g
171 CS · 5.8/m
lenow21#9918
Shaco · Jungle
6 / 9 / 8
33.3% KP
19,596
17% share
23,262g
113 CS · 3.9/m
I dont know adc#1907
Lux · Mid
11 / 12 / 6
40.5% KP
24,146
20.9% share
22,628g
114 CS · 3.9/m
elif#34ELF
Ashe · ADC
7 / 18 / 13
47.6% KP
21,436
18.6% share
21,396g
77 CS · 2.6/m
Aristeria#Berra
Miss Fortune · Support
8 / 11 / 16
57.1% KP
29,485
25.5% share
21,603g
37 CS · 1.3/m
Red side
Victoryheimdall#2410
Volibear · Top
0 / 3 / 0
0% KP
778
0.5% share
20,305g
12 CS · 0.4/m
Goruness#4075
Evelynn · Jungle
11 / 9 / 7
32.1% KP
31,300
19.2% share
22,079g
111 CS · 3.8/m
geto#zxc
Locke · Mid
27 / 6 / 3
53.6% KP
61,291
37.6% share
30,958g
266 CS · 9.1/m
Mørkツ#Brave
Cassiopeia · ADC
13 / 13 / 6
33.9% KP
38,987
23.9% share
22,249g
163 CS · 5.6/m
YakışıklıOyuncuu#Mvp
Teemo · Support
5 / 11 / 10
26.8% KP
30,792
18.9% share
23,082g
87 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
