Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Summoner's Rift · 81 days ago
17 / 10 / 10
K / D / A
73%
Kill participation
1,864
Damage / min
23,999g
913.7 gold / min
16
10 placed · 2 cleared
228
8.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
17
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYami sukehiro#93699
Blitzcrank · Top
4 / 8 / 4
21.6% KP
22,097
16.8% share
17,511g
129 CS · 4.9/m
NiGhtmare#dingi
Ekko · Jungle
4 / 10 / 7
29.7% KP
18,585
14.1% share
17,467g
132 CS · 5/m
Kebanleee1071#9015
Veigar · Mid
9 / 6 / 7
43.2% KP
24,596
18.7% share
20,410g
120 CS · 4.6/m
geto#zxc
Mel · ADC
17 / 10 / 10
73% KP
48,962
37.1% share
23,999g
228 CS · 8.7/m
fightclub#2088
Ashe · Support
3 / 8 / 18
56.8% KP
17,572
13.3% share
18,580g
30 CS · 1.1/m
Red side
VictoryVolkanabionline#1453
Trundle · Top
9 / 7 / 4
31% KP
26,982
21.3% share
21,381g
138 CS · 5.3/m
in another life#422
Shyvana · Jungle
10 / 3 / 7
40.5% KP
29,175
23% share
21,096g
177 CS · 6.7/m
YO Shredder#TR1
Yasuo · Mid
9 / 6 / 7
38.1% KP
21,632
17.1% share
20,270g
124 CS · 4.7/m
The Kite Runner#TR55
Malphite · ADC
7 / 9 / 7
33.3% KP
20,875
16.5% share
17,703g
89 CS · 3.4/m
s4x4fonksiyon#ozan
Amumu · Support
7 / 12 / 12
45.2% KP
28,158
22.2% share
18,391g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
