Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Summoner's Rift · 81 days ago
33 / 8 / 5
K / D / A
62.3%
Kill participation
2,877.7
Damage / min
29,647g
984.4 gold / min
18
3 placed · 1 cleared
166
5.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
15
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvexsed#8026
Sett · Top
3 / 14 / 3
10.3% KP
19,192
8.6% share
23,102g
87 CS · 2.9/m
Alt#Tairn
Morgana · Jungle
4 / 11 / 15
32.8% KP
25,102
11.3% share
23,741g
113 CS · 3.8/m
Ffoooour#TR35
Yasuo · Mid
6 / 17 / 9
25.9% KP
45,393
20.4% share
27,348g
233 CS · 7.7/m
The art of zed#ZEDİF
Zed · ADC
29 / 11 / 13
72.4% KP
80,259
36% share
28,120g
116 CS · 3.9/m
FukaraKucaklayan#3169
Gragas · Support
16 / 8 / 15
53.4% KP
52,725
23.7% share
24,440g
44 CS · 1.5/m
Red side
DefeatDessert Keşkül#TR1
Vayne · Top
16 / 8 / 7
37.7% KP
58,100
26.5% share
26,115g
180 CS · 6/m
NASUSUMBENAUUUUU#11111
Kayn · Jungle
9 / 9 / 9
29.5% KP
42,606
19.5% share
25,634g
152 CS · 5/m
geto#zxc
Locke · Mid
33 / 8 / 5
62.3% KP
86,667
39.6% share
29,647g
166 CS · 5.5/m
hmf706#TR1
Master Yi · ADC
2 / 17 / 8
16.4% KP
15,864
7.2% share
22,964g
64 CS · 2.1/m
miyavmiyavmiya#TR1
Senna · Support
1 / 16 / 19
32.8% KP
15,664
7.2% share
24,088g
71 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
