Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Summoner's Rift · 80 days ago
23 / 9 / 6
K / D / A
50.9%
Kill participation
1,877.6
Damage / min
28,964g
965.5 gold / min
18
11 placed · 2 cleared
207
6.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
17
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKarinæspa#aespa
Jayce · Top
14 / 9 / 10
54.5% KP
42,219
24.1% share
22,712g
155 CS · 5.2/m
MoonBaboon#619
Graves · Jungle
9 / 8 / 10
43.2% KP
33,320
19% share
23,296g
228 CS · 7.6/m
ThreshBot#Apex
Yasuo · Mid
5 / 12 / 7
27.3% KP
27,790
15.8% share
23,268g
235 CS · 7.8/m
OkeanosR#Khada
Sivir · ADC
4 / 14 / 11
34.1% KP
36,224
20.7% share
24,072g
214 CS · 7.1/m
LENTUSS#TR1
Xerath · Support
12 / 14 / 9
47.7% KP
35,863
20.4% share
22,037g
47 CS · 1.6/m
Red side
Victoryitzbuxi#TR1
Rakan · Top
8 / 12 / 14
38.6% KP
24,358
13.5% share
24,027g
103 CS · 3.4/m
189cm90kg19cm#Elacı
Nocturne · Jungle
15 / 6 / 5
35.1% KP
37,654
20.8% share
27,825g
250 CS · 8.3/m
Kanosei#TR1
Karthus · Mid
6 / 9 / 11
29.8% KP
33,590
18.6% share
25,469g
159 CS · 5.3/m
geto#zxc
Mel · ADC
23 / 9 / 6
50.9% KP
56,328
31.1% share
28,964g
207 CS · 6.9/m
SuiSai#TR1
Leona · Support
5 / 8 / 17
38.6% KP
28,984
16% share
25,074g
61 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
