Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Summoner's Rift · 80 days ago
8 / 13 / 6
K / D / A
27.5%
Kill participation
1,188
Damage / min
22,410g
808.1 gold / min
24
8 placed · 1 cleared
147
5.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
15
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgeto#zxc
Riven · Top
8 / 13 / 6
27.5% KP
32,946
21.4% share
22,410g
147 CS · 5.3/m
GoldenDark#Emre
Kayn · Jungle
9 / 11 / 7
31.4% KP
25,566
16.6% share
22,290g
151 CS · 5.4/m
realspacelizard#TR1
Annie · Mid
10 / 10 / 5
29.4% KP
28,198
18.3% share
22,470g
155 CS · 5.6/m
JustForDanny#TR55
Corki · ADC
23 / 10 / 13
70.6% KP
56,740
36.9% share
29,198g
242 CS · 8.7/m
feyz#feuza
Yuumi · Support
1 / 7 / 34
68.6% KP
10,270
6.7% share
21,499g
10 CS · 0.4/m
Red side
VictoryJUNGLE JACKSON#001
Jax · Top
13 / 11 / 6
37.3% KP
35,559
22.6% share
23,435g
172 CS · 6.2/m
Milenius#TR1
Karthus · Jungle
13 / 12 / 14
52.9% KP
46,649
29.7% share
23,262g
168 CS · 6.1/m
Altayy35#TR35
Lux · Mid
10 / 9 / 6
31.4% KP
29,049
18.5% share
23,029g
187 CS · 6.7/m
4rsuo#123
Smolder · ADC
4 / 12 / 17
41.2% KP
21,897
13.9% share
22,036g
175 CS · 6.3/m
DoNSuZ HOCA #TR1
Shaco · Support
11 / 7 / 7
35.3% KP
24,127
15.3% share
21,212g
52 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
