Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 71 days ago
10 / 15 / 6
K / D / A
69.6%
Kill participation
1,544.9
Damage / min
15,812g
545.9 gold / min
13
12 placed · 0 cleared
231
8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryoral b#TR13
Shen · Top
4 / 2 / 16
36.4% KP
33,713
21.2% share
10,528g
147 CS · 5.1/m
zeydcarey ayak#123
Nocturne · Jungle
13 / 1 / 6
34.5% KP
24,236
15.2% share
15,693g
278 CS · 9.6/m
PerfectSpace#TR1
Sylas · Mid
8 / 7 / 18
47.3% KP
29,833
18.7% share
11,706g
157 CS · 5.4/m
L DRAGO#4444
Jhin · ADC
22 / 4 / 14
65.5% KP
39,440
24.8% share
19,408g
194 CS · 6.7/m
GLM DuygusalDev#TR1
Vel'Koz · Support
8 / 9 / 24
58.2% KP
31,934
20.1% share
12,079g
53 CS · 1.8/m
Red side
DefeatMezarkabul#3131
Volibear · Top
1 / 10 / 1
8.7% KP
22,101
17.5% share
8,437g
156 CS · 5.4/m
Vexta#TR16
Kayn · Jungle
7 / 9 / 2
39.1% KP
20,240
16.1% share
12,512g
200 CS · 6.9/m
Sydless#TR1
Locke · Mid
4 / 10 / 3
30.4% KP
25,649
20.4% share
10,343g
180 CS · 6.2/m
geto#zxc
Varus · ADC
10 / 15 / 6
69.6% KP
44,750
35.5% share
15,812g
231 CS · 8/m
Nykzz#TR1
Renata Glasc · Support
1 / 11 / 16
73.9% KP
13,257
10.5% share
8,850g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
