Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 60 days ago
14 / 8 / 12
K / D / A
52%
Kill participation
1,046.9
Damage / min
18,526g
605.4 gold / min
15
10 placed · 1 cleared
248
8.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryayato#1763
Warwick · Top
2 / 8 / 6
16% KP
13,549
11.6% share
12,614g
229 CS · 7.5/m
akiru#1110
Lee Sin · Jungle
11 / 3 / 10
42% KP
26,437
22.7% share
15,976g
217 CS · 7.1/m
souvlaki#0119
Lux · Mid
11 / 5 / 10
42% KP
26,735
22.9% share
13,855g
179 CS · 5.8/m
geto#zxc
Draven · ADC
14 / 8 / 12
52% KP
32,036
27.5% share
18,526g
248 CS · 8.1/m
AşırıKötüOyuncu#69420
Pyke · Support
12 / 7 / 11
46% KP
17,748
15.2% share
13,900g
35 CS · 1.1/m
Red side
DefeatAdelangelo#xdxd
Kennen · Top
9 / 7 / 5
45.2% KP
32,521
28.8% share
12,888g
216 CS · 7.1/m
JGAPP#JGG
Talon · Jungle
9 / 7 / 4
41.9% KP
23,409
20.7% share
14,988g
237 CS · 7.7/m
basurlu54#000
Syndra · Mid
4 / 7 / 5
29% KP
18,465
16.4% share
11,082g
222 CS · 7.3/m
Denji#poki
Yunara · ADC
7 / 17 / 7
45.2% KP
29,728
26.3% share
14,815g
228 CS · 7.5/m
babydoll#707
Lulu · Support
2 / 12 / 15
54.8% KP
8,779
7.8% share
8,872g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
