Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 58 days ago
11 / 4 / 19
K / D / A
55.6%
Kill participation
1,855.8
Damage / min
17,953g
536.2 gold / min
30
13 placed · 4 cleared
264
7.9 CS / min
Objective control
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKemosahbe#TR1
Shen · Top
5 / 9 / 9
46.7% KP
37,371
24.2% share
12,905g
198 CS · 5.9/m
Necrotyle#necro
Mordekaiser · Jungle
16 / 7 / 4
66.7% KP
51,527
33.3% share
19,287g
261 CS · 7.8/m
Helms Deep ROME#TR1
Fizz · Mid
2 / 17 / 1
10% KP
12,913
8.4% share
8,132g
110 CS · 3.3/m
Liasmos#TR1
Ziggs · ADC
3 / 11 / 8
36.7% KP
29,805
19.3% share
15,479g
258 CS · 7.7/m
Yavru Geyik#zehir
Poppy · Support
4 / 10 / 13
56.7% KP
22,966
14.9% share
10,402g
25 CS · 0.7/m
Red side
Victorykaşar selda#8888
Aatrox · Top
6 / 9 / 10
29.6% KP
39,175
20.2% share
13,429g
208 CS · 6.2/m
impty#999
Viego · Jungle
22 / 6 / 6
51.9% KP
40,323
20.8% share
18,737g
236 CS · 7/m
SON S2C#TR112
Nasus · Mid
10 / 6 / 11
38.9% KP
38,710
20% share
15,839g
271 CS · 8.1/m
geto#zxc
Xerath · ADC
11 / 4 / 19
55.6% KP
62,137
32.1% share
17,953g
264 CS · 7.9/m
angel sinner#4 3
Lulu · Support
5 / 5 / 30
64.8% KP
13,460
6.9% share
11,813g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
