Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 58 days ago
16 / 8 / 10
K / D / A
57.8%
Kill participation
1,398.4
Damage / min
15,366g
620.4 gold / min
22
12 placed · 1 cleared
175
7.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKayacıoğlu#TR1
Olaf · Top
7 / 4 / 5
26.7% KP
21,908
18.1% share
11,449g
201 CS · 8.1/m
oevladi123#godly
Lillia · Jungle
10 / 3 / 10
44.4% KP
29,724
24.6% share
12,895g
195 CS · 7.9/m
Galadriel#TR5
Zed · Mid
8 / 3 / 15
51.1% KP
29,305
24.2% share
12,234g
162 CS · 6.5/m
geto#zxc
Yunara · ADC
16 / 8 / 10
57.8% KP
34,634
28.6% share
15,366g
175 CS · 7.1/m
ÇiLeKlİ KeK#KURT
Soraka · Support
4 / 5 / 25
64.4% KP
5,338
4.4% share
9,193g
17 CS · 0.7/m
Red side
DefeatKahpelere İnat#48CM
Sion · Top
5 / 6 / 2
30.4% KP
16,199
15.1% share
9,303g
140 CS · 5.7/m
TEK GERCEK NUNU#3131
Nunu & Willump · Jungle
3 / 4 / 9
52.2% KP
14,572
13.6% share
10,164g
167 CS · 6.7/m
mentally sick#007
Malphite · Mid
3 / 8 / 5
34.8% KP
17,249
16.1% share
9,501g
170 CS · 6.9/m
Extinction#adapt
Karthus · ADC
9 / 16 / 5
60.9% KP
49,626
46.2% share
14,212g
201 CS · 8.1/m
Yukokano#TR1
Zilean · Support
3 / 11 / 7
43.5% KP
9,694
9% share
7,883g
66 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
