Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 57 days ago
6 / 8 / 5
K / D / A
47.8%
Kill participation
860.7
Damage / min
12,201g
479.1 gold / min
15
10 placed · 1 cleared
196
7.7 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBARAN SERHAT GÜN#1998
Sylas · Top
7 / 3 / 7
37.8% KP
23,939
26.3% share
11,302g
173 CS · 6.8/m
DH Ata#369
Naafiri · Jungle
10 / 3 / 11
56.8% KP
18,428
20.2% share
14,773g
228 CS · 9/m
ugucoc upsoro#9613
Ahri · Mid
15 / 2 / 7
59.5% KP
28,656
31.4% share
15,297g
268 CS · 10.5/m
AK 27#123
Caitlyn · ADC
4 / 8 / 12
43.2% KP
15,824
17.4% share
11,967g
193 CS · 7.6/m
Tears Of Axe#TR42
Rell · Support
1 / 7 / 22
62.2% KP
4,332
4.8% share
8,364g
30 CS · 1.2/m
Red side
Defeatdenial#xxxxx
Garen · Top
6 / 6 / 3
39.1% KP
22,082
26.7% share
10,321g
173 CS · 6.8/m
Deniz#2025
Kha'Zix · Jungle
5 / 8 / 5
43.5% KP
15,574
18.9% share
10,715g
144 CS · 5.7/m
Worst Player XD#TR1
Malzahar · Mid
4 / 9 / 5
39.1% KP
16,824
20.4% share
10,647g
219 CS · 8.6/m
geto#zxc
Xerath · ADC
6 / 8 / 5
47.8% KP
21,920
26.5% share
12,201g
196 CS · 7.7/m
HinTFakiRii#TR1
Nautilus · Support
2 / 7 / 7
39.1% KP
6,182
7.5% share
6,765g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
