Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 57 days ago
10 / 17 / 16
K / D / A
51%
Kill participation
1,012.1
Damage / min
15,865g
418.8 gold / min
22
14 placed · 3 cleared
203
5.4 CS / min
Objective control
5
Dragons
2
Baron
12
Towers
6
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJornikes#TR1
Yone · Top
12 / 11 / 6
28.1% KP
39,644
20.1% share
19,881g
269 CS · 7.1/m
JoinEspor#Liya
Viego · Jungle
15 / 11 / 5
31.3% KP
38,065
19.3% share
19,250g
265 CS · 7/m
yyb1905#55b1
Fizz · Mid
19 / 9 / 5
37.5% KP
48,631
24.7% share
20,944g
258 CS · 6.8/m
Genphashira#KEDO
Tristana · ADC
11 / 10 / 12
35.9% KP
48,577
24.6% share
21,143g
271 CS · 7.2/m
FL CandyPuffy#DOES
Pyke · Support
7 / 10 / 17
37.5% KP
22,361
11.3% share
13,967g
22 CS · 0.6/m
Red side
DefeatThe Problem#WZ14
Jax · Top
12 / 15 / 10
43.1% KP
38,819
21% share
18,238g
258 CS · 6.8/m
Shâdows61#Trbzn
Lee Sin · Jungle
7 / 11 / 15
43.1% KP
22,795
12.3% share
15,548g
191 CS · 5/m
POSHOR#LOL
Syndra · Mid
11 / 13 / 6
33.3% KP
33,629
18.2% share
16,282g
237 CS · 6.3/m
geto#zxc
Brand · ADC
10 / 17 / 16
51% KP
38,341
20.7% share
15,865g
203 CS · 5.4/m
burusukkaan#BrsKn
Shaco · Support
11 / 8 / 19
58.8% KP
51,199
27.7% share
17,728g
106 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
