Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Defeat
Ranked Solo/Duo · 56 days ago
10 / 8 / 11
K / D / A
48.8%
Kill participation
1,516.5
Damage / min
16,954g
510.7 gold / min
27
14 placed · 2 cleared
258
7.8 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPuLz#STRES
Aatrox · Top
6 / 8 / 4
27% KP
21,514
16.6% share
14,066g
258 CS · 7.8/m
pompacı harwong#0000
Qiyana · Jungle
12 / 9 / 6
48.6% KP
39,196
30.3% share
18,812g
243 CS · 7.3/m
ristretto abuser#yasn
Kassadin · Mid
12 / 10 / 2
37.8% KP
40,716
31.5% share
18,600g
293 CS · 8.8/m
Hector#0978
Lucian · ADC
5 / 7 / 4
24.3% KP
17,531
13.5% share
16,497g
263 CS · 7.9/m
hotter than hell#gxth
Nami · Support
2 / 9 / 16
48.6% KP
10,452
8.1% share
9,693g
11 CS · 0.3/m
Red side
DefeatCrayzHearth#TR1
Heimerdinger · Top
7 / 11 / 6
30.2% KP
35,916
25.6% share
12,692g
211 CS · 6.4/m
LaraCrøft#SEXY
Graves · Jungle
18 / 5 / 3
48.8% KP
24,380
17.4% share
20,392g
316 CS · 9.5/m
annennuub#TR2
Veigar · Mid
4 / 9 / 7
25.6% KP
21,616
15.4% share
13,091g
255 CS · 7.7/m
geto#zxc
Kog'Maw · ADC
10 / 8 / 11
48.8% KP
50,348
36% share
16,954g
258 CS · 7.8/m
Safa#4242
Milio · Support
4 / 5 / 23
62.8% KP
7,779
5.6% share
11,476g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
