Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 54 days ago
17 / 5 / 6
K / D / A
63.9%
Kill participation
1,539.9
Damage / min
17,026g
731.8 gold / min
8
8 placed · 1 cleared
202
8.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFounFu#TR 64
Cassiopeia · Top
6 / 5 / 2
22.2% KP
11,190
11.6% share
8,518g
133 CS · 5.7/m
nonstop pop#171
Hecarim · Jungle
4 / 2 / 8
33.3% KP
14,912
15.4% share
10,737g
188 CS · 8.1/m
FENIX 0N TOP#FENIX
Ahri · Mid
7 / 3 / 6
36.1% KP
25,915
26.8% share
11,264g
188 CS · 8.1/m
geto#zxc
Draven · ADC
17 / 5 / 6
63.9% KP
35,829
37.1% share
17,026g
202 CS · 8.7/m
Rell#rell1
Rell · Support
2 / 5 / 21
63.9% KP
8,855
9.2% share
8,821g
28 CS · 1.2/m
Red side
DefeatΨ Piedra#1922
Yone · Top
4 / 5 / 1
25% KP
15,364
23.4% share
9,784g
207 CS · 8.9/m
Destroyér#21012
Xin Zhao · Jungle
1 / 5 / 5
30% KP
7,593
11.6% share
8,093g
150 CS · 6.4/m
TÜRBANLI HD#3169
Sylas · Mid
7 / 8 / 3
50% KP
17,884
27.2% share
9,150g
118 CS · 5.1/m
Prênses Qiyana#TR1
Senna · ADC
3 / 9 / 4
35% KP
11,762
17.9% share
8,735g
125 CS · 5.4/m
Wyxar#TR1
Elise · Support
5 / 9 / 4
45% KP
13,085
19.9% share
7,561g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
