Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 52 days ago
4 / 14 / 21
K / D / A
53.2%
Kill participation
359
Damage / min
13,665g
308.3 gold / min
166
73 placed · 12 cleared
69
1.6 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZenger#3506
Riven · Top
14 / 10 / 8
46.8% KP
39,069
23.2% share
19,541g
270 CS · 6.1/m
2012#rvs
Jarvan IV · Jungle
13 / 16 / 12
53.2% KP
36,562
21.8% share
21,140g
310 CS · 7/m
das789dva78dva7s#3131
Kassadin · Mid
14 / 6 / 13
57.4% KP
48,722
29% share
21,805g
280 CS · 6.3/m
NikoDabılCi#TR1
Ezreal · ADC
2 / 10 / 11
27.7% KP
27,821
16.6% share
17,981g
313 CS · 7.1/m
geto#zxc
Seraphine · Support
4 / 14 / 21
53.2% KP
15,910
9.5% share
13,665g
69 CS · 1.6/m
Red side
VictoryT1 El Mencho#47470
Renekton · Top
6 / 10 / 14
36.4% KP
26,789
12.4% share
17,661g
331 CS · 7.5/m
Tunaylol#2805
Nocturne · Jungle
9 / 11 / 17
47.3% KP
33,416
15.5% share
18,718g
307 CS · 6.9/m
Former NPC#HMARY
Zed · Mid
14 / 9 / 13
49.1% KP
72,936
33.8% share
23,096g
311 CS · 7/m
Hilal YeIekçi#twerk
Syndra · ADC
23 / 10 / 6
52.7% KP
62,608
29% share
26,211g
273 CS · 6.2/m
Yatak Temizliği#0000
Rell · Support
3 / 7 / 39
76.4% KP
20,210
9.4% share
16,103g
61 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
