Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 52 days ago
5 / 7 / 7
K / D / A
36.4%
Kill participation
845.8
Damage / min
11,675g
477.5 gold / min
13
10 placed · 1 cleared
171
7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMentalist#FALL
Kayle · Top
2 / 6 / 0
9.5% KP
16,365
24% share
10,314g
233 CS · 9.5/m
自分を憎む#999
Zed · Jungle
5 / 7 / 9
66.7% KP
13,779
20.2% share
10,494g
114 CS · 4.7/m
Akashi#アレックス
Locke · Mid
8 / 9 / 4
57.1% KP
18,358
26.9% share
11,222g
148 CS · 6.1/m
meeeen#TR1
Twitch · ADC
4 / 5 / 6
47.6% KP
14,830
21.7% share
10,374g
165 CS · 6.7/m
Egementalist#miley
Soraka · Support
2 / 6 / 14
76.2% KP
4,993
7.3% share
7,669g
26 CS · 1.1/m
Red side
VictoryRyuuk#リューク
Tryndamere · Top
12 / 0 / 4
48.5% KP
18,540
21.7% share
15,654g
261 CS · 10.7/m
Bounifiort#TR1
Graves · Jungle
6 / 4 / 7
39.4% KP
15,692
18.3% share
11,474g
189 CS · 7.7/m
Worst Player XD#TR1
Syndra · Mid
10 / 5 / 3
39.4% KP
23,698
27.7% share
10,769g
173 CS · 7.1/m
geto#zxc
Jhin · ADC
5 / 7 / 7
36.4% KP
20,681
24.2% share
11,675g
171 CS · 7/m
nerdaliisback#9108
Janna · Support
0 / 5 / 16
48.5% KP
6,923
8.1% share
8,281g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
