Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 50 days ago
12 / 8 / 4
K / D / A
42.1%
Kill participation
1,035.9
Damage / min
16,225g
546 gold / min
26
10 placed · 7 cleared
250
8.4 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCALIPHATE#CLPH
Malphite · Top
3 / 4 / 7
38.5% KP
20,801
18.4% share
9,689g
169 CS · 5.7/m
fdlkrby#TR1
Warwick · Jungle
11 / 8 / 10
80.8% KP
30,207
26.7% share
13,771g
162 CS · 5.5/m
Former NPC#HMARY
Syndra · Mid
5 / 8 / 9
53.8% KP
29,816
26.4% share
12,287g
205 CS · 6.9/m
AK 27#123
Kai'Sa · ADC
5 / 8 / 7
46.2% KP
19,571
17.3% share
12,819g
220 CS · 7.4/m
chisa#xxx
Seraphine · Support
2 / 10 / 16
69.2% KP
12,546
11.1% share
8,628g
21 CS · 0.7/m
Red side
VictoryDawntoStarfall #Dark
Lissandra · Top
7 / 4 / 9
42.1% KP
25,400
21.1% share
11,899g
207 CS · 7/m
Neskuikli Süt#ZAC
Wukong · Jungle
7 / 4 / 12
50% KP
22,028
18.3% share
13,640g
216 CS · 7.3/m
kolay basvuru#RET
Sylas · Mid
12 / 3 / 15
71.1% KP
33,497
27.9% share
14,392g
181 CS · 6.1/m
geto#zxc
Zeri · ADC
12 / 8 / 4
42.1% KP
30,783
25.6% share
16,225g
250 CS · 8.4/m
imagine a legend#00100
Lulu · Support
0 / 7 / 26
68.4% KP
8,465
7% share
9,279g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
