Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 50 days ago
11 / 8 / 10
K / D / A
52.5%
Kill participation
1,041.5
Damage / min
14,198g
477.8 gold / min
13
10 placed · 1 cleared
225
7.6 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatERSOYFUTAMİLK#3131
Yone · Top
3 / 6 / 3
23.1% KP
18,181
16.3% share
11,653g
224 CS · 7.5/m
VidaR#4148
Master Yi · Jungle
10 / 8 / 3
50% KP
33,698
30.3% share
14,090g
221 CS · 7.4/m
Kazıklı Maria#1606
Locke · Mid
2 / 7 / 1
11.5% KP
19,917
17.9% share
10,561g
233 CS · 7.8/m
Michael Olise#1700
Varus · ADC
8 / 11 / 5
50% KP
29,188
26.2% share
13,171g
204 CS · 6.9/m
BODYGUARD MÜSLÜM#20 CM
Lulu · Support
3 / 8 / 15
69.2% KP
10,383
9.3% share
9,790g
29 CS · 1/m
Red side
VictoryF A N T O M#TR12
Shen · Top
10 / 4 / 12
55% KP
28,542
25.2% share
14,316g
224 CS · 7.5/m
Neskuikli Süt#ZAC
Zac · Jungle
3 / 2 / 23
65% KP
16,433
14.5% share
13,682g
236 CS · 7.9/m
Seojed#4573
Ahri · Mid
15 / 1 / 7
55% KP
29,882
26.4% share
16,686g
261 CS · 8.8/m
geto#zxc
Brand · ADC
11 / 8 / 10
52.5% KP
30,951
27.3% share
14,198g
225 CS · 7.6/m
Xrean#TR1
Nami · Support
1 / 11 / 22
57.5% KP
7,387
6.5% share
8,623g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
