Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 50 days ago
21 / 5 / 2
K / D / A
67.6%
Kill participation
1,565.5
Damage / min
18,389g
697.9 gold / min
9
8 placed · 2 cleared
248
9.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykarsimdaki mal#kai
Anivia · Top
8 / 5 / 4
35.3% KP
41,151
33.2% share
12,911g
222 CS · 8.4/m
esc0rpark#d1c7
Jarvan IV · Jungle
2 / 7 / 14
47.1% KP
13,937
11.3% share
11,250g
198 CS · 7.5/m
SON S2C#TR112
Gwen · Mid
2 / 8 / 3
14.7% KP
20,073
16.2% share
10,252g
205 CS · 7.8/m
geto#zxc
Lucian · ADC
21 / 5 / 2
67.6% KP
41,251
33.3% share
18,389g
248 CS · 9.4/m
Jorji Costava#OBRST
Milio · Support
1 / 4 / 21
64.7% KP
7,384
6% share
9,572g
25 CS · 0.9/m
Red side
DefeatMortal World#TR1
Nasus · Top
2 / 8 / 2
13.8% KP
10,271
12.5% share
8,512g
168 CS · 6.4/m
Kral Harlaus#0000
Viego · Jungle
14 / 4 / 2
55.2% KP
14,453
17.6% share
14,587g
190 CS · 7.2/m
aFRDizYak#TR1
Singed · Mid
7 / 6 / 2
31% KP
21,954
26.7% share
11,056g
225 CS · 8.5/m
TBNexusMoseley#TR1
Kalista · ADC
4 / 11 / 11
51.7% KP
30,658
37.3% share
11,646g
212 CS · 8/m
15 FF VER GEÇ#4444
Soraka · Support
2 / 6 / 17
65.5% KP
4,842
5.9% share
8,316g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
