Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 49 days ago
21 / 6 / 15
K / D / A
62.1%
Kill participation
2,056.5
Damage / min
20,325g
653.2 gold / min
17
10 placed · 0 cleared
232
7.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWude#Solo
Sett · Top
10 / 8 / 7
37.8% KP
37,132
23.2% share
13,595g
195 CS · 6.3/m
Thorfinn#7002
Skarner · Jungle
11 / 7 / 16
60% KP
38,264
23.9% share
16,783g
232 CS · 7.5/m
İSKENDER BÜYÜK#godso
Qiyana · Mid
15 / 11 / 11
57.8% KP
41,982
26.2% share
15,667g
190 CS · 6.1/m
kerimflex#稲 妻
Sylas · ADC
6 / 16 / 16
48.9% KP
26,392
16.5% share
11,628g
97 CS · 3.1/m
ntr fantasy#ntr
Pyke · Support
3 / 16 / 19
48.9% KP
16,561
10.3% share
9,920g
17 CS · 0.5/m
Red side
VictoryVindicta#001
Aatrox · Top
11 / 9 / 12
39.7% KP
33,903
16.9% share
12,532g
144 CS · 4.6/m
fenzz#X5X7
Hecarim · Jungle
13 / 8 / 10
39.7% KP
37,039
18.4% share
17,750g
283 CS · 9.1/m
Zeldris#111
Malzahar · Mid
11 / 12 / 15
44.8% KP
46,226
23% share
12,513g
132 CS · 4.2/m
geto#zxc
Ezreal · ADC
21 / 6 / 15
62.1% KP
63,991
31.8% share
20,325g
232 CS · 7.5/m
Jorji Costava#OBRST
Leona · Support
2 / 10 / 29
53.4% KP
19,960
9.9% share
10,912g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
