Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 49 days ago
12 / 7 / 10
K / D / A
64.7%
Kill participation
1,236.3
Damage / min
13,654g
605.9 gold / min
12
8 placed · 1 cleared
160
7.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryERSOYFUTAMİLK#3131
Malphite · Top
8 / 2 / 6
41.2% KP
16,570
19.4% share
10,861g
136 CS · 6/m
Eylüle Aşığım#0606
Kha'Zix · Jungle
5 / 3 / 6
32.4% KP
11,076
13% share
11,134g
214 CS · 9.5/m
Som10Cuk#TR1
Lissandra · Mid
5 / 5 / 8
38.2% KP
14,257
16.7% share
9,511g
155 CS · 6.9/m
geto#zxc
Lucian · ADC
12 / 7 / 10
64.7% KP
27,858
32.6% share
13,654g
160 CS · 7.1/m
Mexi#TR0
Zoe · Support
4 / 4 / 12
47.1% KP
15,709
18.4% share
9,069g
50 CS · 2.2/m
Red side
DefeatKızlar Eklesin#fun
Pantheon · Top
3 / 6 / 2
23.8% KP
10,396
16.7% share
8,078g
160 CS · 7.1/m
Hain sama#TR1
Graves · Jungle
7 / 7 / 4
52.4% KP
10,044
16.1% share
10,852g
125 CS · 5.5/m
Hz ŞAHBATUR#TR11
Yasuo · Mid
2 / 8 / 5
33.3% KP
9,142
14.7% share
7,830g
155 CS · 6.9/m
InsertIn#356
Ashe · ADC
3 / 7 / 8
52.4% KP
14,824
23.8% share
9,116g
144 CS · 6.4/m
şapşal pampa#silly
Seraphine · Support
6 / 6 / 10
76.2% KP
17,900
28.7% share
10,470g
48 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
