Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 48 days ago
8 / 11 / 10
K / D / A
58.1%
Kill participation
1,167.4
Damage / min
15,085g
452.6 gold / min
24
10 placed · 6 cleared
243
7.3 CS / min
Objective control
0
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatмрачное море#2707
Vladimir · Top
11 / 4 / 9
64.5% KP
37,706
26.1% share
15,240g
236 CS · 7.1/m
ishouldhaveletyo#uknow
Talon · Jungle
9 / 7 / 8
54.8% KP
31,719
22% share
15,814g
253 CS · 7.6/m
21 gram eksildim#tolga
Ambessa · Mid
3 / 10 / 8
35.5% KP
29,665
20.5% share
13,984g
221 CS · 6.6/m
geto#zxc
Lucian · ADC
8 / 11 / 10
58.1% KP
38,913
26.9% share
15,085g
243 CS · 7.3/m
kageoni#119
Milio · Support
0 / 10 / 22
71% KP
6,478
4.5% share
9,366g
27 CS · 0.8/m
Red side
VictoryFearless Vâyne#000
Vayne · Top
6 / 10 / 6
28.6% KP
20,436
13.8% share
10,524g
165 CS · 4.9/m
ッッッッッaッyッwッッッッッ#3ッ6ッ9
Lee Sin · Jungle
21 / 5 / 7
66.7% KP
42,552
28.8% share
18,192g
259 CS · 7.8/m
fulltime tragedy#god
Galio · Mid
5 / 7 / 10
35.7% KP
17,241
11.7% share
10,394g
153 CS · 4.6/m
kick spacterlol#ad1
Zeri · ADC
8 / 7 / 13
50% KP
51,210
34.7% share
21,184g
397 CS · 11.9/m
space bound#412
Nami · Support
2 / 3 / 33
83.3% KP
16,192
11% share
11,713g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
