Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 48 days ago
10 / 6 / 16
K / D / A
60.5%
Kill participation
1,274.7
Damage / min
18,469g
549.1 gold / min
51
12 placed · 11 cleared
310
9.2 CS / min
Objective control
0
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatretired toplane#top
Zac · Top
5 / 6 / 11
47.1% KP
21,941
16.7% share
13,685g
246 CS · 7.3/m
mypleasurex#TR1
Ekko · Jungle
13 / 6 / 9
64.7% KP
35,987
27.4% share
18,110g
254 CS · 7.6/m
mamisavage#CN1
Tahm Kench · Mid
4 / 11 / 12
47.1% KP
25,460
19.4% share
11,219g
144 CS · 4.3/m
CH4NGYUNPIJU#4444
Caitlyn · ADC
12 / 8 / 7
55.9% KP
39,919
30.4% share
20,350g
274 CS · 8.1/m
chinatsu#0309
Leona · Support
0 / 12 / 20
58.8% KP
7,802
6% share
9,373g
32 CS · 1/m
Red side
Victoryiblis34#3434
Garen · Top
7 / 5 / 7
32.6% KP
34,110
19.7% share
18,204g
349 CS · 10.4/m
m1esal#7 3
Qiyana · Jungle
5 / 8 / 17
51.2% KP
33,006
19.1% share
16,564g
269 CS · 8/m
Etlnss#ETL
Locke · Mid
18 / 7 / 8
60.5% KP
48,119
27.8% share
15,288g
161 CS · 4.8/m
geto#zxc
Jhin · ADC
10 / 6 / 16
60.5% KP
42,873
24.8% share
18,469g
310 CS · 9.2/m
모카가 돌아왔다#EUW7
Rell · Support
3 / 8 / 25
65.1% KP
14,742
8.5% share
10,152g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
