Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twitch
Victory
Ranked Solo/Duo · 48 days ago
10 / 11 / 17
K / D / A
52.9%
Kill participation
927
Damage / min
14,560g
497.2 gold / min
19
11 placed · 0 cleared
182
6.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDikDuranPisVuran#3733
Kayle · Top
2 / 13 / 1
8.1% KP
17,777
16.1% share
11,404g
253 CS · 8.6/m
HalilArda35#001
Zac · Jungle
6 / 6 / 11
45.9% KP
17,453
15.8% share
11,887g
173 CS · 5.9/m
G e d o M a z o#kunai
Akshan · Mid
15 / 9 / 0
40.5% KP
33,068
30% share
15,405g
188 CS · 6.4/m
Mutant#zort
Corki · ADC
10 / 14 / 4
37.8% KP
33,152
30.1% share
13,941g
188 CS · 6.4/m
Tatsucem#Tatsu
Braum · Support
4 / 9 / 15
51.4% KP
8,741
7.9% share
9,742g
34 CS · 1.2/m
Red side
VictoryHaetta İsaksen#RNK1
Singed · Top
13 / 4 / 15
54.9% KP
29,258
21.5% share
16,438g
213 CS · 7.3/m
xy21z06#4ever
Talon · Jungle
18 / 7 / 13
60.8% KP
41,435
30.5% share
17,492g
245 CS · 8.4/m
elwindin babası#welll
Syndra · Mid
10 / 9 / 1
21.6% KP
28,747
21.1% share
13,665g
241 CS · 8.2/m
geto#zxc
Twitch · ADC
10 / 11 / 17
52.9% KP
27,145
20% share
14,560g
182 CS · 6.2/m
Shiremoonfe#TR1
Blitzcrank · Support
0 / 6 / 25
49% KP
9,351
6.9% share
8,929g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
