Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 43 days ago
11 / 4 / 14
K / D / A
73.5%
Kill participation
1,382.6
Damage / min
16,685g
628.4 gold / min
33
11 placed · 7 cleared
262
9.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykorboyce#1112
Irelia · Top
2 / 5 / 2
11.8% KP
9,672
10.9% share
11,730g
264 CS · 9.9/m
SCU Smite#SCU
Sylas · Jungle
6 / 6 / 11
50% KP
15,610
17.6% share
11,377g
190 CS · 7.2/m
Rule of Thirds#333
Locke · Mid
13 / 6 / 5
52.9% KP
22,210
25% share
12,498g
157 CS · 5.9/m
geto#zxc
Yunara · ADC
11 / 4 / 14
73.5% KP
36,707
41.4% share
16,685g
262 CS · 9.9/m
imagine a legend#00100
Braum · Support
2 / 3 / 20
64.7% KP
4,545
5.1% share
9,048g
25 CS · 0.9/m
Red side
DefeatT0NY M0NTANA#10771
Vayne · Top
5 / 1 / 3
33.3% KP
22,941
28.2% share
11,093g
220 CS · 8.3/m
fdlkrby#TR1
Ivern · Jungle
2 / 5 / 13
62.5% KP
4,471
5.5% share
9,576g
120 CS · 4.5/m
Runa#emo
Lissandra · Mid
4 / 10 / 7
45.8% KP
23,341
28.7% share
8,513g
172 CS · 6.5/m
sakasiz#saka
Kai'Sa · ADC
11 / 5 / 3
58.3% KP
24,723
30.4% share
16,290g
225 CS · 8.5/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
2 / 13 / 8
41.7% KP
5,894
7.2% share
6,736g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
