Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 43 days ago
8 / 10 / 12
K / D / A
43.5%
Kill participation
1,076.1
Damage / min
19,404g
551 gold / min
27
12 placed · 4 cleared
279
7.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyok ama belki#TR111
Tryndamere · Top
2 / 15 / 7
20.5% KP
19,465
15.7% share
13,148g
223 CS · 6.3/m
Sui Ishida#ati
Sylas · Jungle
7 / 9 / 10
38.6% KP
19,966
16.1% share
14,214g
241 CS · 6.8/m
Seojed#4573
Naafiri · Mid
6 / 5 / 7
29.5% KP
23,099
18.6% share
15,806g
293 CS · 8.3/m
ratkif#123
Twitch · ADC
26 / 11 / 6
72.7% KP
47,895
38.6% share
21,532g
221 CS · 6.3/m
GözlükFetişimVar#Shen
Shen · Support
3 / 6 / 18
47.7% KP
13,811
11.1% share
10,467g
57 CS · 1.6/m
Red side
Victorysakinoyuncu123#TR123
Urgot · Top
11 / 5 / 6
37% KP
32,467
18.6% share
16,972g
302 CS · 8.6/m
0011010101#ex33
Karthus · Jungle
13 / 3 / 16
63% KP
49,694
28.4% share
20,398g
339 CS · 9.6/m
Liasmos#TR1
Ambessa · Mid
3 / 11 / 6
19.6% KP
33,266
19% share
12,898g
239 CS · 6.8/m
geto#zxc
Tristana · ADC
8 / 10 / 12
43.5% KP
37,898
21.7% share
19,404g
279 CS · 7.9/m
Shiremoonfe#TR1
Locke · Support
11 / 15 / 9
43.5% KP
21,448
12.3% share
12,576g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
