Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 41 days ago
8 / 13 / 14
K / D / A
62.9%
Kill participation
1,126.6
Damage / min
21,361g
590.1 gold / min
18
10 placed · 3 cleared
300
8.3 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory스킬락스#12345
Jax · Top
5 / 8 / 4
18.4% KP
19,054
11.8% share
13,863g
242 CS · 6.7/m
fulltime tragedy#god
Hecarim · Jungle
14 / 4 / 9
46.9% KP
33,126
20.5% share
19,205g
312 CS · 8.6/m
kkuzgun#K07
Anivia · Mid
8 / 6 / 10
36.7% KP
34,564
21.4% share
16,034g
235 CS · 6.5/m
brainrot31#XDD
Yunara · ADC
20 / 11 / 8
57.1% KP
61,574
38.1% share
23,226g
272 CS · 7.5/m
Runa#emo
Lulu · Support
2 / 6 / 35
75.5% KP
13,141
8.1% share
13,078g
23 CS · 0.6/m
Red side
DefeatArthur Dayne#3437
Zed · Top
10 / 6 / 7
48.6% KP
52,878
29.1% share
19,199g
272 CS · 7.5/m
Kyris#011
Taliyah · Jungle
10 / 12 / 12
62.9% KP
37,520
20.6% share
18,197g
205 CS · 5.7/m
İnsan Çalışması#TR1
Ahri · Mid
7 / 8 / 12
54.3% KP
34,830
19.2% share
15,217g
240 CS · 6.6/m
geto#zxc
Lucian · ADC
8 / 13 / 14
62.9% KP
40,783
22.4% share
21,361g
300 CS · 8.3/m
Misa#093
Nami · Support
0 / 10 / 29
82.9% KP
15,694
8.6% share
10,963g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
