Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 41 days ago
3 / 13 / 4
K / D / A
25.9%
Kill participation
719.5
Damage / min
11,440g
431.2 gold / min
24
7 placed · 7 cleared
186
7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKızarmış Tavuk#Yerim
Cho'Gath · Top
2 / 4 / 8
22.2% KP
20,173
16.1% share
9,482g
204 CS · 7.7/m
Armindo Tue Na#TR1
Gragas · Jungle
3 / 9 / 7
22.2% KP
15,707
12.5% share
10,232g
142 CS · 5.4/m
ッッッッッaッyッwッッッッッ#3ッ6ッ9
Zed · Mid
14 / 4 / 3
37.8% KP
34,163
27.2% share
15,697g
226 CS · 8.5/m
Eneirys#ALYS
Xayah · ADC
25 / 4 / 8
73.3% KP
45,999
36.7% share
21,600g
262 CS · 9.9/m
carlos alcaraz#038
Rakan · Support
1 / 6 / 33
75.6% KP
9,334
7.4% share
10,297g
30 CS · 1.1/m
Red side
DefeatVX Sadmira#alis
Mordekaiser · Top
7 / 5 / 6
48.1% KP
30,086
27.6% share
11,428g
207 CS · 7.8/m
oevladi123#godly
Lillia · Jungle
11 / 8 / 7
66.7% KP
31,595
29% share
14,341g
183 CS · 6.9/m
skywalker#1907
Qiyana · Mid
5 / 10 / 7
44.4% KP
21,665
19.9% share
10,637g
166 CS · 6.3/m
geto#zxc
Kai'Sa · ADC
3 / 13 / 4
25.9% KP
19,091
17.5% share
11,440g
186 CS · 7/m
Arda sama#stay
Janna · Support
1 / 9 / 17
66.7% KP
6,413
5.9% share
8,175g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
