Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 39 days ago
9 / 13 / 4
K / D / A
59.1%
Kill participation
1,226.7
Damage / min
12,501g
618.4 gold / min
11
7 placed · 1 cleared
135
6.7 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTristana For Win#TR1
Malphite · Top
9 / 5 / 6
28.8% KP
21,355
20.9% share
10,170g
143 CS · 7.1/m
aIw#wd9
Qiyana · Jungle
9 / 4 / 10
36.5% KP
16,008
15.7% share
11,035g
172 CS · 8.5/m
ZVXZVZ#3576
Katarina · Mid
15 / 3 / 7
42.3% KP
23,614
23.1% share
12,829g
160 CS · 7.9/m
kaiataturk#kai
Yasuo · ADC
13 / 6 / 16
55.8% KP
32,965
32.2% share
14,209g
164 CS · 8.1/m
Phatonix#TR1
Nautilus · Support
6 / 4 / 19
48.1% KP
8,281
8.1% share
8,215g
17 CS · 0.8/m
Red side
DefeatP0rtexible#2323
Renekton · Top
2 / 8 / 3
22.7% KP
14,496
20.3% share
7,077g
133 CS · 6.6/m
Lost Heart#TR7
Briar · Jungle
3 / 9 / 4
31.8% KP
9,595
13.5% share
6,845g
85 CS · 4.2/m
Akashi#アレックス
Locke · Mid
8 / 10 / 6
63.6% KP
16,982
23.8% share
10,696g
118 CS · 5.8/m
geto#zxc
Yunara · ADC
9 / 13 / 4
59.1% KP
24,799
34.8% share
12,501g
135 CS · 6.7/m
Zariel#TR1
Braum · Support
0 / 12 / 9
40.9% KP
5,398
7.6% share
5,326g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
