Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 37 days ago
4 / 8 / 8
K / D / A
42.9%
Kill participation
647.5
Damage / min
8,058g
318.9 gold / min
57
23 placed · 2 cleared
34
1.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArmindo Tue Na#TR1
Wukong · Top
6 / 11 / 2
17.8% KP
17,662
16.9% share
11,142g
174 CS · 6.9/m
meto#JGJG
Ekko · Jungle
20 / 3 / 5
55.6% KP
28,391
27.2% share
15,766g
165 CS · 6.5/m
skylovsm#nuts
Irelia · Mid
8 / 5 / 10
40% KP
26,817
25.7% share
12,127g
206 CS · 8.2/m
Until#Krosh
Yunara · ADC
8 / 6 / 6
31.1% KP
22,263
21.3% share
13,166g
223 CS · 8.8/m
Srozzer#Riven
Braum · Support
3 / 3 / 23
57.8% KP
9,304
8.9% share
9,171g
19 CS · 0.8/m
Red side
DefeatGAMESABI OYUNDA#teemo
Teemo · Top
10 / 7 / 1
39.3% KP
31,730
32.1% share
12,982g
196 CS · 7.8/m
sara#lndry
Hecarim · Jungle
9 / 9 / 4
46.4% KP
18,589
18.8% share
12,439g
212 CS · 8.4/m
Haluk Levent#XXX
Kassadin · Mid
2 / 11 / 3
17.9% KP
15,992
16.2% share
8,639g
174 CS · 6.9/m
AİLEİÇİŞİDDET74#1884
Viktor · ADC
3 / 10 / 6
32.1% KP
16,112
16.3% share
9,692g
171 CS · 6.8/m
geto#zxc
Nautilus · Support
4 / 8 / 8
42.9% KP
16,360
16.6% share
8,058g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
