Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 36 days ago
8 / 7 / 14
K / D / A
46.8%
Kill participation
991.4
Damage / min
17,671g
480.8 gold / min
31
15 placed · 8 cleared
296
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAPO Asan#1231
Riven · Top
3 / 13 / 5
22.2% KP
14,392
13.6% share
12,924g
231 CS · 6.3/m
bok acc#monde
Lee Sin · Jungle
9 / 7 / 12
58.3% KP
23,490
22.2% share
15,313g
240 CS · 6.5/m
zoycade#zrv
Sion · Mid
3 / 4 / 17
55.6% KP
16,169
15.3% share
14,583g
279 CS · 7.6/m
Lenix#4556
Kai'Sa · ADC
13 / 12 / 12
69.4% KP
35,369
33.4% share
21,213g
241 CS · 6.6/m
oren#451
Pyke · Support
8 / 11 / 14
61.1% KP
16,375
15.5% share
12,556g
28 CS · 0.8/m
Red side
VictoryOP GMAB#ctrd
Gragas · Top
11 / 6 / 8
40.4% KP
51,282
31.3% share
17,527g
267 CS · 7.3/m
canavarim#sckps
Talon · Jungle
14 / 5 / 11
53.2% KP
27,063
16.5% share
17,722g
286 CS · 7.8/m
hoodprince#369
Qiyana · Mid
11 / 13 / 15
55.3% KP
39,250
24% share
14,452g
173 CS · 4.7/m
geto#zxc
Lucian · ADC
8 / 7 / 14
46.8% KP
36,434
22.2% share
17,671g
296 CS · 8.1/m
Eruspu#kedi
Yuumi · Support
3 / 5 / 26
61.7% KP
9,852
6% share
11,193g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
