Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 35 days ago
8 / 7 / 7
K / D / A
50%
Kill participation
971
Damage / min
13,313g
459.3 gold / min
18
10 placed · 2 cleared
237
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVEHBİ KOÇ#1900
Garen · Top
10 / 7 / 3
33.3% KP
25,717
23% share
14,963g
252 CS · 8.7/m
trying#new
Nocturne · Jungle
6 / 6 / 9
38.5% KP
19,821
17.8% share
13,390g
230 CS · 7.9/m
Universe#44444
Irelia · Mid
17 / 5 / 4
53.8% KP
38,710
34.7% share
18,075g
262 CS · 9/m
sdfsfdsfsdfsdfds#sdfsf
Swain · ADC
4 / 6 / 11
38.5% KP
21,750
19.5% share
12,385g
194 CS · 6.7/m
yuhé#musti
Soraka · Support
2 / 6 / 23
64.1% KP
5,633
5% share
10,202g
37 CS · 1.3/m
Red side
Defeat12GR CREATINE#911
Yone · Top
3 / 10 / 4
23.3% KP
22,811
18.8% share
12,936g
227 CS · 7.8/m
Dronch#yigit
Qiyana · Jungle
8 / 6 / 8
53.3% KP
32,932
27.2% share
13,541g
212 CS · 7.3/m
Squdoo#TR1
Locke · Mid
11 / 9 / 5
53.3% KP
28,331
23.4% share
12,166g
168 CS · 5.8/m
geto#zxc
Vayne · ADC
8 / 7 / 7
50% KP
28,144
23.2% share
13,313g
237 CS · 8.2/m
Yumeko#星月夜
Janna · Support
0 / 7 / 17
56.7% KP
8,836
7.3% share
8,627g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
