Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 32 days ago
13 / 6 / 8
K / D / A
58.3%
Kill participation
1,282.6
Damage / min
14,846g
554.6 gold / min
18
9 placed · 3 cleared
218
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEmilia LeBlanc#argnt
LeBlanc · Top
11 / 6 / 11
53.7% KP
24,892
20.8% share
13,969g
182 CS · 6.8/m
kerimflex#稲 妻
Naafiri · Jungle
17 / 5 / 15
78% KP
29,359
24.5% share
16,795g
221 CS · 8.3/m
mystic#z x c
Kog'Maw · Mid
6 / 7 / 17
56.1% KP
32,702
27.3% share
11,964g
222 CS · 8.3/m
ivan karamazov#366
Kalista · ADC
6 / 10 / 17
56.1% KP
17,375
14.5% share
12,572g
182 CS · 6.8/m
cardigan#TR31
Bard · Support
1 / 9 / 33
82.9% KP
15,317
12.8% share
9,144g
28 CS · 1/m
Red side
DefeatDH Duellant#TR1
Yasuo · Top
8 / 5 / 3
30.6% KP
21,500
22.3% share
11,480g
177 CS · 6.6/m
Sui Ishida#ati
Lee Sin · Jungle
4 / 11 / 9
36.1% KP
9,469
9.8% share
10,005g
151 CS · 5.6/m
Johnathan Wick x#5165
Sylas · Mid
11 / 9 / 5
44.4% KP
17,395
18% share
12,239g
151 CS · 5.6/m
geto#zxc
Tristana · ADC
13 / 6 / 8
58.3% KP
34,332
35.6% share
14,846g
218 CS · 8.1/m
yusufreizzzz#00000
Rell · Support
0 / 10 / 22
61.1% KP
13,746
14.3% share
8,265g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
