Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 32 days ago
16 / 9 / 7
K / D / A
60.5%
Kill participation
1,554.8
Damage / min
17,223g
660.3 gold / min
16
8 placed · 1 cleared
196
7.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryertusberkus5#TR2
K'Sante · Top
5 / 0 / 8
34.2% KP
16,153
15.7% share
13,683g
289 CS · 11.1/m
Stgkid Smurfer#8686
Sylas · Jungle
11 / 4 / 8
50% KP
23,170
22.5% share
13,654g
185 CS · 7.1/m
Gardanel#GOAT
Vex · Mid
4 / 8 / 5
23.7% KP
15,852
15.4% share
10,494g
183 CS · 7/m
geto#zxc
Xayah · ADC
16 / 9 / 7
60.5% KP
40,555
39.4% share
17,223g
196 CS · 7.5/m
Selaris#Cheap
Karma · Support
2 / 10 / 16
47.4% KP
7,080
6.9% share
8,420g
27 CS · 1/m
Red side
DefeatELEKTRO DEV#3434
Darius · Top
0 / 6 / 2
6.5% KP
7,084
8.9% share
7,826g
202 CS · 7.7/m
pompacı harwong#0000
Diana · Jungle
4 / 8 / 6
32.3% KP
14,483
18.2% share
11,120g
220 CS · 8.4/m
Ruined Forgiver#SOLO
Locke · Mid
10 / 8 / 2
38.7% KP
18,124
22.7% share
11,762g
199 CS · 7.6/m
sakasiz#saka
Irelia · ADC
6 / 8 / 6
38.7% KP
18,345
23% share
14,447g
244 CS · 9.4/m
Emilia LeBlanc#argnt
LeBlanc · Support
11 / 8 / 11
71% KP
21,631
27.2% share
11,966g
61 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
