Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Flex · 31 days ago
5 / 8 / 23
K / D / A
53.8%
Kill participation
542
Damage / min
10,409g
399.3 gold / min
57
28 placed · 1 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPrenses Eness#TR1
Garen · Top
6 / 11 / 5
32.4% KP
15,318
18% share
10,291g
158 CS · 6.1/m
Otlakçı Memduh#TR01
Shyvana · Jungle
11 / 12 / 6
50% KP
22,266
26.2% share
12,660g
111 CS · 4.3/m
say ull haunt me#000
Orianna · Mid
4 / 10 / 11
44.1% KP
15,947
18.8% share
9,260g
153 CS · 5.9/m
KPA Tûrtlé#TR1
Ahri · ADC
9 / 11 / 7
47.1% KP
19,894
23.4% share
13,148g
198 CS · 7.6/m
akuma#ccc
Pyke · Support
4 / 8 / 12
47.1% KP
11,478
13.5% share
8,536g
18 CS · 0.7/m
Red side
Victoryjesterich#hate
Jayce · Top
10 / 10 / 4
26.9% KP
26,344
19.9% share
11,605g
178 CS · 6.8/m
dealio#999
Viego · Jungle
16 / 3 / 5
40.4% KP
27,116
20.5% share
17,115g
249 CS · 9.6/m
Mükemmelliyetçi#0202
Cassiopeia · Mid
8 / 7 / 8
30.8% KP
25,669
19.4% share
11,927g
186 CS · 7.1/m
issue#qxnzz
Jinx · ADC
13 / 7 / 12
48.1% KP
39,076
29.5% share
17,014g
234 CS · 9/m
geto#zxc
Nautilus · Support
5 / 8 / 23
53.8% KP
14,127
10.7% share
10,409g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
