Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Flex · 30 days ago
7 / 11 / 7
K / D / A
42.4%
Kill participation
1,325.9
Damage / min
13,139g
496.7 gold / min
6
6 placed · 0 cleared
201
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReacer07#TR1
Mordekaiser · Top
5 / 4 / 5
30.3% KP
20,903
19.5% share
11,610g
228 CS · 8.6/m
SUİKASTCİ#KASAP
Shaco · Jungle
12 / 10 / 2
42.4% KP
25,472
23.8% share
12,607g
154 CS · 5.8/m
132 iq viet boy#PH ew
Zed · Mid
2 / 13 / 3
15.2% KP
15,666
14.6% share
11,163g
179 CS · 6.8/m
geto#zxc
Draven · ADC
7 / 11 / 7
42.4% KP
35,070
32.8% share
13,139g
201 CS · 7.6/m
mystic#z x c
Pyke · Support
7 / 12 / 8
45.5% KP
9,931
9.3% share
8,985g
17 CS · 0.6/m
Red side
VictoryMewtwo#0022
Yone · Top
4 / 7 / 3
14% KP
22,321
17.8% share
11,050g
228 CS · 8.6/m
HellspawN#3540
Zac · Jungle
5 / 4 / 12
34% KP
9,491
7.6% share
11,710g
173 CS · 6.5/m
Zranelle#2223
Jayce · Mid
15 / 4 / 5
40% KP
33,234
26.5% share
15,547g
243 CS · 9.2/m
halod#TR1
Viktor · ADC
25 / 8 / 7
64% KP
51,902
41.4% share
19,377g
234 CS · 8.8/m
Glisten Bloom#SORA
Nami · Support
1 / 10 / 25
52% KP
8,465
6.7% share
9,934g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
