Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Flex · 30 days ago
18 / 13 / 7
K / D / A
62.5%
Kill participation
1,962.8
Damage / min
22,262g
602.8 gold / min
28
10 placed · 5 cleared
275
7.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOnurmeister#HMM
Mordekaiser · Top
10 / 11 / 10
40% KP
26,232
17.9% share
14,342g
199 CS · 5.4/m
Asher Carryster#TR1
Rammus · Jungle
7 / 3 / 30
74% KP
17,192
11.8% share
15,900g
194 CS · 5.3/m
LilPotsu#TR1
Gragas · Mid
18 / 6 / 19
74% KP
50,204
34.3% share
18,026g
191 CS · 5.2/m
Véoðr#Coco
Zeri · ADC
13 / 8 / 15
56% KP
42,042
28.7% share
19,803g
304 CS · 8.2/m
Selcherrie#εïз
Sona · Support
2 / 12 / 32
68% KP
10,605
7.3% share
11,029g
15 CS · 0.4/m
Red side
DefeatROX#swain
Garen · Top
5 / 9 / 6
27.5% KP
26,064
15.2% share
13,861g
257 CS · 7/m
VorteX#IXVI
Amumu · Jungle
3 / 9 / 14
42.5% KP
18,103
10.5% share
13,073g
204 CS · 5.5/m
676767#TR67
Locke · Mid
12 / 11 / 7
47.5% KP
40,228
23.4% share
16,282g
213 CS · 5.8/m
geto#zxc
Draven · ADC
18 / 13 / 7
62.5% KP
72,491
42.2% share
22,262g
275 CS · 7.4/m
mystic#z x c
Karma · Support
2 / 8 / 27
72.5% KP
14,756
8.6% share
11,744g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
