Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Flex · 30 days ago
4 / 9 / 13
K / D / A
47.2%
Kill participation
1,187.1
Damage / min
14,794g
384.9 gold / min
21
14 placed · 3 cleared
279
7.3 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatİlkkan Yedinci#2602
Ornn · Top
4 / 8 / 9
36.1% KP
31,030
15.8% share
13,873g
243 CS · 6.3/m
issue#1x001
Talon · Jungle
16 / 10 / 8
66.7% KP
55,875
28.5% share
20,602g
243 CS · 6.3/m
geto#zxc
Xerath · Mid
4 / 9 / 13
47.2% KP
45,624
23.2% share
14,794g
279 CS · 7.3/m
Zeybek Veigar#Stack
Veigar · ADC
11 / 7 / 5
44.4% KP
46,084
23.5% share
19,485g
288 CS · 7.5/m
Ryoiki Tenkai#Lunar
Leona · Support
1 / 9 / 19
55.6% KP
17,627
9% share
11,324g
30 CS · 0.8/m
Red side
VictoryDreamcatcher#Sköll
Zaahen · Top
9 / 9 / 9
41.9% KP
47,562
30% share
16,471g
239 CS · 6.2/m
izmariT#3452
Warwick · Jungle
8 / 10 / 16
55.8% KP
24,119
15.2% share
16,323g
242 CS · 6.3/m
SERİ TETİK#3169
Lux · Mid
13 / 4 / 14
62.8% KP
42,864
27% share
16,506g
243 CS · 6.3/m
SUPRAA#240
Lucian · ADC
10 / 7 / 10
46.5% KP
28,823
18.2% share
19,041g
308 CS · 8/m
versatil seküler#niş
Sona · Support
3 / 6 / 24
62.8% KP
15,339
9.7% share
12,420g
50 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
