Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Flex · 29 days ago
25 / 9 / 4
K / D / A
76.3%
Kill participation
1,650.3
Damage / min
22,331g
649.2 gold / min
49
15 placed · 7 cleared
278
8.1 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlexstrasza#AHA
Jayce · Top
0 / 10 / 0
0% KP
12,714
8% share
13,764g
326 CS · 9.5/m
mystic#z x c
Ezreal · Jungle
3 / 10 / 18
55.3% KP
39,628
24.9% share
15,612g
206 CS · 6/m
zeskoner#TR1
Katarina · Mid
6 / 14 / 3
23.7% KP
34,308
21.5% share
12,891g
229 CS · 6.7/m
geto#zxc
Jinx · ADC
25 / 9 / 4
76.3% KP
56,772
35.6% share
22,331g
278 CS · 8.1/m
vestige#red
Thresh · Support
4 / 13 / 26
78.9% KP
16,044
10.1% share
13,950g
28 CS · 0.8/m
Red side
Defeat35Albay Fan Club#ALBAY
Rumble · Top
8 / 8 / 14
39.3% KP
42,771
27.2% share
15,510g
266 CS · 7.7/m
wNovinex#TR31
Wukong · Jungle
11 / 3 / 16
48.2% KP
24,721
15.7% share
18,110g
252 CS · 7.3/m
Derrick Yi#yiOTP
Master Yi · Mid
26 / 7 / 8
60.7% KP
62,458
39.8% share
22,619g
252 CS · 7.3/m
Zeus#ııııı
Jhin · ADC
10 / 9 / 10
35.7% KP
15,198
9.7% share
15,256g
190 CS · 5.5/m
Timetoreap#2409
Swain · Support
1 / 11 / 16
30.4% KP
11,866
7.6% share
9,695g
70 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
