Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Flex · 28 days ago
15 / 7 / 7
K / D / A
68.8%
Kill participation
1,524.6
Damage / min
16,441g
751.3 gold / min
13
7 placed · 3 cleared
206
9.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlphafobia#alp
Malphite · Top
1 / 5 / 8
47.4% KP
10,411
17.3% share
6,781g
121 CS · 5.5/m
unuturum sandım#r25
Qiyana · Jungle
8 / 6 / 5
68.4% KP
15,989
26.5% share
10,539g
135 CS · 6.2/m
riven PhD#akya
Lissandra · Mid
3 / 3 / 8
57.9% KP
13,869
23% share
8,495g
172 CS · 7.9/m
tospik vadide#kac
Lucian · ADC
6 / 12 / 5
57.9% KP
14,546
24.1% share
10,353g
136 CS · 6.2/m
iluvmyman#latte
Nami · Support
1 / 6 / 12
68.4% KP
5,505
9.1% share
6,048g
32 CS · 1.5/m
Red side
Victoryşapşal pampa#silly
Cho'Gath · Top
8 / 4 / 4
37.5% KP
19,592
21.9% share
11,444g
185 CS · 8.5/m
lablie westside#mgpro
Lee Sin · Jungle
3 / 2 / 9
37.5% KP
9,830
11% share
10,527g
170 CS · 7.8/m
claptoon#TR1
Ryze · Mid
3 / 5 / 10
40.6% KP
16,459
18.4% share
9,807g
200 CS · 9.1/m
geto#zxc
Draven · ADC
15 / 7 / 7
68.8% KP
33,363
37.2% share
16,441g
206 CS · 9.4/m
Catriona#sera1
Karma · Support
3 / 1 / 17
62.5% KP
10,346
11.5% share
8,484g
45 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
