Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Flex · 28 days ago
18 / 7 / 12
K / D / A
76.9%
Kill participation
2,191.2
Damage / min
21,783g
574 gold / min
30
15 placed · 8 cleared
314
8.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDreadway Captain#KEG
Gangplank · Top
10 / 5 / 8
62.1% KP
41,990
32.7% share
17,843g
289 CS · 7.6/m
SENDEN ÜSTÜNÜM#TR614
Warwick · Jungle
3 / 9 / 14
58.6% KP
17,456
13.6% share
14,337g
220 CS · 5.8/m
cccgökayccc#TR1
Lux · Mid
6 / 4 / 11
58.6% KP
29,603
23.1% share
14,182g
265 CS · 7/m
AC ColdraiN#TR1
Caitlyn · ADC
8 / 11 / 6
48.3% KP
29,363
22.9% share
15,011g
234 CS · 6.2/m
League of Losers#TR1
Rell · Support
2 / 10 / 25
93.1% KP
9,833
7.7% share
10,770g
30 CS · 0.8/m
Red side
Victoryşapşal pampa#silly
Kennen · Top
6 / 5 / 10
41% KP
28,620
15.8% share
13,053g
189 CS · 5/m
lablie westside#mgpro
Qiyana · Jungle
11 / 7 / 11
56.4% KP
28,355
15.7% share
19,210g
271 CS · 7.1/m
claptoon#TR1
Hwei · Mid
3 / 4 / 10
33.3% KP
27,995
15.5% share
12,674g
249 CS · 6.6/m
geto#zxc
Ezreal · ADC
18 / 7 / 12
76.9% KP
83,157
45.9% share
21,783g
314 CS · 8.3/m
Catriona#sera1
Karma · Support
1 / 6 / 30
79.5% KP
13,001
7.2% share
12,397g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
