Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Normal Draft · 27 days ago
10 / 7 / 7
K / D / A
37.8%
Kill participation
771
Damage / min
10,524g
491.4 gold / min
6
4 placed · 0 cleared
118
5.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPushTheLane#5577
Sett · Top
3 / 11 / 4
38.9% KP
10,553
19.9% share
7,232g
111 CS · 5.2/m
JetPack32#TR1
Lee Sin · Jungle
5 / 10 / 2
38.9% KP
12,086
22.7% share
8,788g
116 CS · 5.4/m
ExecutioneR#3535
Lissandra · Mid
4 / 12 / 3
38.9% KP
12,022
22.6% share
7,141g
132 CS · 6.2/m
The İnsâne#King
Twitch · ADC
6 / 7 / 2
44.4% KP
15,300
28.8% share
8,780g
117 CS · 5.5/m
senuzulm69#TR1
Yuumi · Support
0 / 5 / 5
27.8% KP
3,172
6% share
4,740g
5 CS · 0.2/m
Red side
Victorygeto#zxc
Riven · Top
10 / 7 / 7
37.8% KP
16,512
19.7% share
10,524g
118 CS · 5.5/m
ievi#zxc
Kai'Sa · Jungle
5 / 6 / 8
28.9% KP
14,271
17% share
10,896g
170 CS · 7.9/m
dealio#999
Locke · Mid
25 / 2 / 5
66.7% KP
35,121
41.9% share
15,287g
140 CS · 6.5/m
vaulter#xxxxx
Lucian · ADC
5 / 2 / 7
26.7% KP
16,434
19.6% share
11,623g
190 CS · 8.9/m
vaulter doll#xxxxx
Milio · Support
0 / 2 / 13
28.9% KP
1,463
1.7% share
6,250g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
