Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Flex · 26 days ago
6 / 5 / 11
K / D / A
53.1%
Kill participation
883.3
Damage / min
12,269g
541.3 gold / min
23
9 placed · 6 cleared
182
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatサンキュ#う ち
Rumble · Top
1 / 7 / 3
33.3% KP
11,166
23.1% share
8,168g
145 CS · 6.4/m
Sama#RF1
Jarvan IV · Jungle
3 / 7 / 5
66.7% KP
7,817
16.1% share
8,217g
140 CS · 6.2/m
38inherjeans#HEATR
Olaf · Mid
2 / 7 / 0
16.7% KP
9,537
19.7% share
9,777g
196 CS · 8.6/m
PCF Dexter#PCF
Jhin · ADC
4 / 7 / 6
83.3% KP
11,828
24.4% share
9,772g
140 CS · 6.2/m
nacican#TR3
Karma · Support
2 / 4 / 9
91.7% KP
8,093
16.7% share
6,731g
38 CS · 1.7/m
Red side
VictoryЛЮБИЛ МЕНЯ#weed
Malphite · Top
7 / 1 / 6
40.6% KP
18,953
23.9% share
11,719g
213 CS · 9.4/m
Ercüment Çözer#2189
Qiyana · Jungle
6 / 3 / 11
53.1% KP
15,562
19.6% share
12,774g
199 CS · 8.8/m
gerekeni yapar#123
Galio · Mid
11 / 1 / 5
50% KP
15,914
20% share
11,742g
187 CS · 8.3/m
geto#zxc
Ashe · ADC
6 / 5 / 11
53.1% KP
20,022
25.2% share
12,269g
182 CS · 8/m
Catriona#sera1
Seraphine · Support
2 / 2 / 20
68.8% KP
9,013
11.3% share
8,488g
40 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
