Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Flex · 26 days ago
13 / 4 / 14
K / D / A
54%
Kill participation
1,426.8
Damage / min
17,754g
580.5 gold / min
21
12 placed · 1 cleared
263
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUñłućký#klauw
Akali · Top
5 / 5 / 8
46.4% KP
23,671
21.8% share
10,852g
190 CS · 6.2/m
AYES CriminalBro#TR1
Nocturne · Jungle
6 / 12 / 7
46.4% KP
25,288
23.2% share
12,289g
172 CS · 5.6/m
lettydomfreestyl#34erj
Irelia · Mid
5 / 14 / 3
28.6% KP
17,643
16.2% share
13,615g
251 CS · 8.2/m
İnsidious#TR01
Draven · ADC
11 / 12 / 6
60.7% KP
33,998
31.2% share
19,133g
254 CS · 8.3/m
Nykeus#smile
Nami · Support
1 / 7 / 16
60.7% KP
8,223
7.6% share
9,474g
31 CS · 1/m
Red side
VictoryЛЮБИЛ МЕНЯ#weed
K'Sante · Top
5 / 7 / 3
16% KP
21,529
14.8% share
11,238g
179 CS · 5.9/m
Ercüment Çözer#2189
Qiyana · Jungle
14 / 7 / 14
56% KP
37,902
26.1% share
17,530g
214 CS · 7/m
gerekeni yapar#123
Galio · Mid
14 / 5 / 5
38% KP
30,272
20.8% share
17,182g
271 CS · 8.9/m
geto#zxc
Jhin · ADC
13 / 4 / 14
54% KP
43,636
30% share
17,754g
263 CS · 8.6/m
Catriona#sera1
Janna · Support
4 / 5 / 24
56% KP
12,142
8.3% share
10,626g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
