Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 25 days ago
9 / 8 / 5
K / D / A
58.3%
Kill participation
1,053.1
Damage / min
19,306g
524.6 gold / min
26
12 placed · 3 cleared
374
10.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryM4L Mojo#M4L
Aatrox · Top
6 / 10 / 17
50% KP
33,971
21.4% share
14,737g
208 CS · 5.7/m
sympathetic#EUW
Talon · Jungle
16 / 2 / 14
65.2% KP
41,783
26.3% share
21,323g
353 CS · 9.6/m
eins sechs zwei#162
Galio · Mid
17 / 3 / 12
63% KP
44,707
28.1% share
19,963g
297 CS · 8.1/m
Well Cuz Solo#TR1
Vel'Koz · ADC
4 / 3 / 15
41.3% KP
30,479
19.2% share
15,316g
256 CS · 7/m
G0D Of Thrésh#TR1
Thresh · Support
3 / 6 / 18
45.7% KP
8,058
5.1% share
10,528g
31 CS · 0.8/m
Red side
DefeatHephaestion#9966
Camille · Top
2 / 12 / 9
45.8% KP
18,298
13.1% share
14,832g
278 CS · 7.6/m
unfazed#cba
Diana · Jungle
8 / 9 / 12
83.3% KP
37,404
26.7% share
15,860g
242 CS · 6.6/m
MVP Fati#TR1
Syndra · Mid
5 / 8 / 8
54.2% KP
30,379
21.7% share
13,384g
245 CS · 6.7/m
geto#zxc
Sivir · ADC
9 / 8 / 5
58.3% KP
38,753
27.7% share
19,306g
374 CS · 10.2/m
cardigan#TR31
Bard · Support
0 / 9 / 15
62.5% KP
15,014
10.7% share
10,614g
63 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
