Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 25 days ago
14 / 10 / 6
K / D / A
60.6%
Kill participation
1,261.7
Damage / min
18,472g
622 gold / min
22
10 placed · 4 cleared
216
7.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRahiBe Teresâ#TR1
Gragas · Top
1 / 10 / 9
30.3% KP
14,246
10.3% share
7,972g
131 CS · 4.4/m
HUGE JG DİFFF#TR52
Briar · Jungle
6 / 12 / 6
36.4% KP
18,418
13.3% share
12,116g
152 CS · 5.1/m
Kuzgun#BACK
Ryze · Mid
10 / 9 / 8
54.5% KP
49,738
35.9% share
14,152g
243 CS · 8.2/m
geto#zxc
Miss Fortune · ADC
14 / 10 / 6
60.6% KP
37,473
27% share
18,472g
216 CS · 7.3/m
Morganthe#TR1
Sona · Support
2 / 7 / 20
66.7% KP
18,734
13.5% share
9,696g
18 CS · 0.6/m
Red side
VictoryKorna Selektör#Korna
Mordekaiser · Top
7 / 8 / 10
35.4% KP
25,633
15.7% share
10,492g
118 CS · 4/m
Selo#TR6
Shyvana · Jungle
8 / 7 / 26
70.8% KP
39,413
24.1% share
15,233g
234 CS · 7.9/m
JimiDede#TR1
Ahri · Mid
7 / 7 / 17
50% KP
32,035
19.6% share
13,685g
217 CS · 7.3/m
ATRUM#AIZEL
Yunara · ADC
20 / 7 / 12
66.7% KP
52,574
32.1% share
19,693g
239 CS · 8/m
Messatsu#TR1
Braum · Support
6 / 5 / 36
87.5% KP
14,067
8.6% share
11,145g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
