Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 9 days ago
13 / 6 / 10
K / D / A
53.5%
Kill participation
1,511.9
Damage / min
15,443g
658.1 gold / min
9
6 placed · 1 cleared
215
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatocean eyes#66666
Zoe · Top
3 / 8 / 1
18.2% KP
15,834
18.4% share
7,565g
135 CS · 5.8/m
Amph1tritê#369
Nidalee · Jungle
8 / 10 / 4
54.5% KP
18,519
21.5% share
9,636g
123 CS · 5.2/m
Haluk Levent#XXX
Yone · Mid
3 / 6 / 4
31.8% KP
19,263
22.4% share
9,309g
176 CS · 7.5/m
DikDuranPisVuran#3733
Kai'Sa · ADC
7 / 11 / 5
54.5% KP
25,962
30.2% share
13,955g
169 CS · 7.2/m
BABANIZ Dragdar#Derin
Braum · Support
1 / 8 / 9
45.5% KP
6,434
7.5% share
6,769g
32 CS · 1.4/m
Red side
Victorysanguine seraph#血中毒者
Vladimir · Top
6 / 1 / 3
20.9% KP
15,994
15% share
10,581g
197 CS · 8.4/m
lemby#xxxx
Sylas · Jungle
7 / 2 / 8
34.9% KP
15,663
14.7% share
12,644g
199 CS · 8.5/m
Zireael#Elder
Tryndamere · Mid
7 / 5 / 8
34.9% KP
25,945
24.3% share
13,245g
232 CS · 9.9/m
geto#zxc
Sivir · ADC
13 / 6 / 10
53.5% KP
35,480
33.3% share
15,443g
215 CS · 9.2/m
777bpmsmd#RAVE
Pyke · Support
10 / 9 / 9
44.2% KP
13,623
12.8% share
10,595g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
