Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 8 days ago
7 / 7 / 13
K / D / A
54.1%
Kill participation
1,094.7
Damage / min
15,557g
495.2 gold / min
25
13 placed · 6 cleared
272
8.7 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbir baba soruyor#fun
Tahm Kench · Top
4 / 11 / 2
16.2% KP
23,124
17.1% share
11,684g
217 CS · 6.9/m
Dhave#ave
Zed · Jungle
16 / 6 / 7
62.2% KP
35,184
26% share
17,947g
236 CS · 7.5/m
Tetsu#7274
Xerath · Mid
8 / 8 / 3
29.7% KP
29,852
22% share
13,834g
226 CS · 7.2/m
geto#zxc
Lucian · ADC
7 / 7 / 13
54.1% KP
34,393
25.4% share
15,557g
272 CS · 8.7/m
wounded#212
Yuumi · Support
2 / 4 / 23
67.6% KP
12,908
9.5% share
10,066g
19 CS · 0.6/m
Red side
VictoryAlways in Dreams#Feel
Vladimir · Top
9 / 1 / 9
50% KP
39,130
31% share
16,745g
316 CS · 10.1/m
en iyi sensin#WASD
Graves · Jungle
10 / 8 / 13
63.9% KP
28,219
22.3% share
15,315g
232 CS · 7.4/m
Kulaztin#5510
Gangplank · Mid
6 / 9 / 12
50% KP
25,871
20.5% share
16,477g
234 CS · 7.4/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
11 / 11 / 7
50% KP
28,986
22.9% share
16,546g
195 CS · 6.2/m
HOMELANDER#TFT
Zilean · Support
0 / 8 / 19
52.8% KP
4,126
3.3% share
8,536g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
