Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 6 days ago
1 / 8 / 2
K / D / A
21.4%
Kill participation
667.7
Damage / min
10,121g
403.5 gold / min
21
8 placed · 6 cleared
242
9.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycarma#sga35
Vladimir · Top
1 / 5 / 5
22.2% KP
13,247
15.2% share
8,616g
182 CS · 7.3/m
ristretto abuser#yasn
Lee Sin · Jungle
10 / 3 / 8
66.7% KP
22,306
25.6% share
13,899g
212 CS · 8.5/m
Former NPC#HMARY
Zed · Mid
6 / 2 / 4
37% KP
21,505
24.7% share
13,594g
237 CS · 9.4/m
dszxd#TR1
Lux · ADC
8 / 2 / 10
66.7% KP
22,672
26% share
12,578g
180 CS · 7.2/m
Lie 痴迷#0406
Janna · Support
2 / 2 / 17
70.4% KP
7,444
8.5% share
8,500g
37 CS · 1.5/m
Red side
Defeatjglmid#000
Tryndamere · Top
3 / 4 / 4
50% KP
16,242
26.6% share
12,213g
250 CS · 10/m
unplayable#1234
Jarvan IV · Jungle
9 / 3 / 2
78.6% KP
13,399
21.9% share
12,279g
174 CS · 6.9/m
Forset#TR1
Lissandra · Mid
1 / 5 / 1
14.3% KP
12,117
19.8% share
8,114g
188 CS · 7.5/m
geto#zxc
Sivir · ADC
1 / 8 / 2
21.4% KP
16,747
27.4% share
10,121g
242 CS · 9.6/m
Arvem#2407
Nami · Support
0 / 7 / 6
42.9% KP
2,656
4.3% share
5,900g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
